Like, a person asks the ship captain (sic!) if the fauna is dangerous, but the latter answers with a pathetically meaningful intonation: “It is different from what you experienced before. Plus, the dialogues in the game are so pompous, pretentious and, at the same time, mostly meaningless that I do not want the characters to speak ever again. I did not know their past but I cannot say I cared about their future. Conversely, in Aquanox, the main characters are not interesting at all. Having multiple protagonists is not a bad idea of itself (remember “Heavy Rain”), but in that case, they need to be equally well-developed. Besides, the main characters of the game are as stale as the plot. How? Why? Who is responsible? What is more, while at the very beginning of the game, I was interested in such questions 5 hours into the game the only problem that bothered me was “how do I not die of boredom?”. For example, the surface of the Earth was destroyed. In fact, the story is a combination of endless loose ends that, even if they are tied up in the end, do not spur the player to beat the game. Or, well, it is said that the game has a plot. However, for a player it is extremely annoying to do a 360-turn every time they need to find the objective or strain their eyes to discern the remaining level of oxygen. I mean, for real deep-sea explorers such an interface might be perfect. In addition to lame combat-regime, the submarine interface is extremely inconvenient. On the other hand, watery Aquanox is a complete opposite of those: the game is slow and depressing. “Doom” series are exemplar shooters: apart from the fact that there is fire everywhere, they are fast and captivating. Nominally, the game positions itself as a shooter but it is anything but. Now, imagine that someone played this side mission and said to themselves: “Wow! That is so perfectly useless and anticlimactic! I should make a whole game out of it!” As a result, Aquanox Deep Descent was born. Like searching for minerals in Mako-truck in Mass Effect 1. To better understand what this game feels like, try to imagine an incredibly boring and, at the same time, unreasonably difficult side mission in an otherwise good game. In fact, I have not found a single feature that this game could be commended for. Every aspect of Aquanox is excruciatingly painful, from gameplay, especially combat-wise, to plot. That is the only feeling I experienced while playing this game.
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